Welcome! 

I’ve been tinkering with a fun little resource management game for the past couple of months. It’s not a full game yet, but it’s been great for experimenting and laying the groundwork for future projects.

Basic Instructions:

* Browse Town Lots: Open the building menu and explore the available categories.

* Select a Lot: Choose a building from the category list.

* Place the Lot: Position the lot on the map and place it.

* Manage Resources: Track your income and happiness levels. Keep people employed and content!

* Expand Your Town: Use income to purchase additional lots and grow your town's happiness to attract more residents.


This was fun because I got to create a "trading card" type system for the lots using scriptable objects. I like how flexible it makes the entire network of my various townlots. This way I can make as many lots as I want, of whatever type I want with it's own set of stats, and store them in a category container for easy browsing.
The category container(another scriptable object) let's me create a collection of lot and store the name of the category itself("Housing, Commercial, Recreational, etc).
Plus, as always, I get to create editor tools to condense the management/creation of them.

Assets used from Kenney's 1-bit pack and I got a lot of UX/UI design help from https://www.linkedin.com/in/ashleeberkel/

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